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April 27th, 2019 Oak Forest High School

The Conor Morrissey Legacy Dodgeball Tournament

 

​Conor Morrissey was a lot of things. He was an avid swimmer, a passionate artist, an Oak Forest High School alumni, and a beloved son and a brother. He was also a young man living with epilepsy. His life was cut short at the age of 23 when he died of Sudden Unexpected Death in Epilepsy ​caused by a seizure in 2017. 


Get Up and Help, in cooperation with Oak Forest High School and the Morrissey family, wants to celebrate Conor Morrissey's life and passions. 


They are sponsoring a Dodgeball Tournament which will take place at Oak Forest High School on April 27th, 2019. Conor loved dodgeball and Get Up and Help thought what better way to bring the community together, celebrate Conor and raise money for the Epilepsy Foundation of Great Chicagoland.


The Dodgeball Tournament will be a great day filled with laughter, community and entertainment. All net proceeds will go to the Blackhawk Camp of the Epilepsy Foundation. Blackhawk Camp. This camp was special to Conor and to many other children in the Chicagoland area who attend every year. It is a camp just for kids living with epilepsy so it is very special to them. We will be donating the money so that low income children will be able to attend.

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General Rules of Tournament

TEAM SET UP


Teams will consist of 6 mandatory members. Each team can have up to 2 alternates which can be rotate in. Teams can be made of up of any combination of male and female players. There is age restrictions for teams though. Please see division choice for age restrictions. 


Please see Division Choice for more information about who is allowed on each team.


DODGEBALL RULES

 

The rules of the National Dodgeball League will be used with a few exceptions. Please see below for basic rules. A list of complete rules can be found below. Basic rules are as follows.

  DOUBLE ELIMINATION RULES

  

The rules of the National Dodgeball League will be used with a few exceptions. Please see below for basic rules. A list of complete rules can be found below. Basic rules are as follows.

 
 

HOW THE GAMES ARE SCORED

  

A set ends when 7 minutes have elapsed, in which case the team with the most points wins the set. 

· Each out is worth 1 point. The team with the most points wins the match.

· Sudden death will be played if the teams are tied at the end of 7 minutes. In sudden death dodgeball, all eliminated players return to the field of play and each team is given 3 balls. The referee blows the whistle to start and the first team to eliminate an opposition player wins the game. 

· Each out is worth 1 point. The team with the most points wins the match.

 DIVISION CHOICE

The Tournament will be divided up into 3 divisions, High School, Middle School and Community consisting of adults. Each team will pick a divisiion based on the age of team members. 


High School

members must be in high school, a middle school aged member is allowed. Members do not have to be from the same high school but must be in high school. No adults (defined as over 18 years old) are allowed.


Middle School

Team must consist of middle school aged players. You can not have any high school or adult players on a team in this division. 


Community

Teams may consist of adult players or high school players. No middle school players (defined as under 13) or younger may play in this division for the safety of players.

Final Rule: The referees have last say for all rules and regulations.

  

Comlete Rules and Regulations

 

The rules of the National Dodgeball League will be used with a few exceptions. Please see below a list of complete rules.


OFFICIAL RULES THAT WILL BE FOLLOWED AT THE CONOR MORRISSEY LEGACY DODGEBALL TOURNAMENT AND FUNDRAISER.


  

GENERAL RULES:

  • Maximum of 6 players on each team at the start of the game. 
  • 2 Alternates are allowed to rotate in when a ball is caught by one of your team members.
  • 6 standard IDA-approved balls (8.25” foam balls) are placed on the center line in two groups of 3. Each group of 3 is placed at opposite ends of the center line, in front of the referees.
  • Opening Rush: Players must be touching the back line at the start of the game. After the starting countdown of “3, 2, 1 Dodgeball!” teams approach the center line to retrieve the balls. 
  • Teams can only take the 3 balls to their right initially.
  • Players must touch the back line at opening play before their balls are live. The ball is dead otherwise.
  • Players attempt to eliminate opponents by hitting them with balls or catching their throws. If a player is hit with a live ball, that player is out.
  • Players line up at the  sideline once they are out (designated area will be announced at the start of the game) according to the order of elimination behind any alternates already in line. No line jumping allowed. If player line jumps, they go to the end of the line.
  • Players are to play by the honor system. If in doubt, player should call themselves out. 
  • Play continues until one team is eliminated or until the 7 minutes runs out.
  • Referee can pause the game at any point by saying, "Stop." At that point, all events after and during are void. Clock will stop.
  • The game restarts with players at the back line with ball possession retained, but all ball counts are restarted. All balls on the ground remain where they lay.
  • Referees restart the game by a countdown of "3, 2, 1, Dodgeball!" Clock will restart.


 BOUNDARIES

  • Players are not allowed to make contact with any boundary or out of bounds area during game play; they will be called out.
  • During the opening rush, players may cross the center line.
  • Kamikaze plays: Players are not allowed to deliberately cross the center line to make a play, they will automatically be called out. 
  • A player who jumps across the line to throw: the thrown ball will not count; however, if caught, will be considered a catch. The player is automatically called out.
  • A player who crosses the line in an attempt to disrupt an opponent's catch: if caught, will be considered a catch. Player who crossed line is automatically out.
  • Balls that go out of bounds are to be returned by provided ball fetchers and will be placed at the location where it went out. If the initial out of bounds location can’t be determined, then the balls should be placed on the center line.


HIT

  • A player is considered hit only if there is direct contact with a live ball released by the opposing team.
  • Hit etiquette: If a player is hit, he should drop all held balls, raise his arm to signal that he is out, and leave the court immediately and minimize game play disruption. 
  • intentional head shots will be called as an out on the thrower. Referees reserve the right to discipline players if there are repeated violations or if the single violation is severe player will be eliminated from the entire match. Poor sportsmanship will not be tolerated.
  • If in doubt, players should call themselves out (AKA “If in doubt, you are out”).
  • A player is not out from a hit until the thrown ball touches another object or surface.
     

CATCH

  • A catch is when a player retains full control of a ball released by an opponent. While possession does not require both feet on the ground, the player must land with both feet, or any other part of his body inbounds. This includes catching balls going out of bounds.
  • If a player catches a ball thrown by an opponent, the thrower is out and one player returns to the catcher’s side in the order of first out, first in.
  • In order to be eligible to return to the game, the player who is out must be at the sideline next and ready for play. If player is not in line, he is passed up and next player will go in. 
  • Returning players after a catch: Returning players must touch back boundary line in order to be in play. If the player purposely touches a ball before reactivation, the ball becomes dead. 
  • Attempted catches: If a player attempts to catch a live ball thrown by the opposing team, but drops it or allows it to touch any surface or object, other than himself,  before gaining full control, he is out. 
  • If while trying to complete the catch, the player is hit by an opposing team’s ball, the catch is void, and the hit stands.
  • Catches after blocks: It is considered a catch if an opponent’s ball hits a blocking ball and is then caught by the blocker or other team member. The blocker, however, must have the blocking ball in possession when making the catch; otherwise he is out. Any discrepancies are called by the referee and the call stands.
  •  If a ball deflects off a player’s body, only that player can make a legal catch afterwards. The ball is dead if another player touches it, or if it hits a surface or object before it is caught.
  • In order to make a successful catch, a player must maintain possession of all balls held at the time of initial contact.
  • A double catch (and the odd triple catch) is legal if the balls have not clearly contacted each other before they are caught; otherwise the balls would become dead.
  • In the case where a catch is made and no player walks off (e.g. the player didn’t see his ball get caught):
  • If the catch is observed by referees but the thrower cannot be determined, the referees should pause the game and request for one of the throwers to come off of the court. Referees can assist by indicating the side that the ball might have come from.  If no thrower is volunteered by the throwing team, referees must come to a decision using all available on-court information.
  • If a catch is missed by all referees entirely and no one leaves the court, there is no dispute and play continues.
  • You cannot make a catch while holding a dead ball.

 BLOCK

  • A block is when a player uses ball(s) in possession to keep himself from being hit.
  • Failed Block: A player is out if:

  1. An opponent’s ball hits a player’s blocking ball and then hits the blocker’s body or clothing afterwards.
  2. A player drops his blocking ball(s) as a result of trying to block an opponent’s ball.
  3. A ball hits the blocker’s fingers or hand first, or after, while trying to block.

  • Dead balls cannot be used for blocking. A player is out as soon as he blocks with a dead ball.
     

DEAD BALL

  • Dead ball: A ball that hits an object, surface or teammate before the player, or a ball declared as a dead ball by the referee.
  • 10 Second Holding Rule: The intention of the 10 Second Holding Rule is to prevent stalling and encourage continuous play. Players can only hold the ball for 10 seconds. After 10 seconds, the ball is dead and must be turned over. It is the responsibility of players to know their ball’s countdown status.
  • The 10 second count starts in these situations:
    (a) when a player picks up a ball
    (b) when a player holds down a ball that is on the ground for longer than 3 seconds
    (c) when a player maneuvers a ball alongside himself on the ground to move to a different position on the court
    (d) when the first ball is activated at the opening rush (see Technical #1).
  • The 10 Second Rule does not start in these situations:
    (a) when a player rolls a ball to another teammate (ball must not leave the ground)
    (b) when a player rolls a ball back from the center line
    (c) when a player stops a moving ball.
  • How to turn over a dead ball: A dead ball, after a 10 second count, must be rolled over the center line with intention of getting the back line. When opposing team picks up ball, it is live.
  • Dead balls must be played by the receiving team before the other team can use it again.
  • Countdowns on balls are stopped once they go out of bounds, and do not resume when the balls return to the court.
  • Players cannot intentionally put balls out of bounds, or just over the center line to reset the ball count. Those balls will be deemed as dead by the referee and must be turned over to the other team.
  • When a player is out for any reason, all balls under his possession are to be dropped. Any countdowns on those balls are removed. 
  • Dropped balls: Intentionally dropping or passing balls will not stop the 10 second count. A player may drop a held ball in order to catch a thrown ball, but the dropped ball is still counted down.
  • High throws (AKA 6FT Rule): All balls thrown above 6FT that hit the opponent’s back wall are dead and must be turned over. In cases where a 6FT line is not indicated, a line or wall fixture will be established by Gym Leads prior to the game. If a player jumps, and is hit above the 6FT line, that player is still out because the high ball hit the player and not the wall.
  • If a team has all 6 balls on their court, and they are not being used (i.e. all 6 balls are left on the ground), referees will begin a 10 second holding rule on the ball closest to the center line until it is played or turned over to the other team. If a player plays a ball, the countdown is transferred to that ball.
  • If a player in possession of a dead ball makes a catch, that player will be considered hit and the catch void. The dead ball must still be turned over to the other team.
     

SHOWDOWN

  • If there is only 1 player left from each team, showdown goes into effect after 10 seconds. The procedure for showdown is:
  • Referees count down 10 seconds, ending with “showdown” to pause the game.
  • The centerline boundary is dissolved, while the sidelines remain active boundaries.
  • Players begin with 2 balls in their hands at their respective walls.
  • The other 2 balls go at the ends of the centerline.
  • When ready, showdown begins with a “3, 2, 1, showdown” from the referees.
  • Tagging the opponent in a showdown will not count; balls must be released in order to hit someone out.
  • There is no 10 second dead ball count.
  • If a victor can't be determined, then a showdown rematch will occur.
     

TECHNICAL

  • The ball countdown at the Opening Rush starts when the first of the 6 balls is activated. Once the countdown starts, the countdown applies to all 6 balls
  • Once on the sidelines, knocked-out players are not allowed to kick or pass balls to their teammates. This is illegal and will result in the player losing his turn to rotate in and go to the end of the line.
  • An opposing team’s balls at the centerline can be taken once all of your own team’s balls are activated, and they must also be activated before they become live.
  • If a player throws a ball at the opposing team while over the center line during the Opening Rush, he will be called out.
  • When catching, a player must be in full control of the ball without using any out of bounds area or floor as leverage.
  • A player is not to use any part of his clothing or accessories to make a catch, or interfere with a thrown active ball. Otherwise, that player is out 
  • When attempting to catch a blocked ball, a player must hold onto all the balls that he had in possession of at the time of the block, otherwise the player is out.
  • Countdown on balls is stopped once they go out of bounds and does not resume when the balls return to the court. Balls purposely placed out of bounds are exempt from the resetting of the count.
  • Any physical contact with an opposing player will deem the player that initiated contact out.
  • If a ball is thrown before the first utterance of “showdown”, or “dead ball”, the throw is considered legal.
  • A ball must be picked up in order for the release to be legal. Smacking, spiking, kicking, or scooping a ball are not allowed, and the hit won't count; however if caught by the opponent, the catch is legal.
  • Crushed balls: If a thrown ball hits an opponent or their wall and rebounds squished, or unlike its original shape at the start of the game, it will be deemed a crushed ball. Throwing a crushed ball will result in the thrower being out.
  • Ball treatment: No kicking, crushing, dunking, or playing basketball with the dodgeballs is allowed.
  • Kicking a ball at an opponent during a game or in a showdown will result in the kicker being called out.
  • Players are not allowed to intentionally interfere with the opponents during the opening rush.
     

ATTIRE & SAFETY

  • Clothing must not endanger the safety of other players.
  • Players may not use clothing or accessories to provide unfair advantage, or unfairly inhibit or assist the movement of the ball to make a catch or throw.
  • Clothing is considered part of a player’s body. However, fallen off garments not attached to a body cannot be hit, or called out.
  • Players are not allowed to play with gloves, bare hands only. Wraps for supporting recovering injuries are acceptable.
  • Players without proper footwear are not permitted to play.  For example, sandals, slippers, flip flops, marking shoes, dress shoes, and going barefoot are not allowed.